Saturday 2 July 2016

Review of "Ghostbusters: Size": Installation Loco new Free-Roaming VR

The promise of virtual reality is huge and obvious to everyone that a cyber-thriller of the 90's (Johnny Mnemonic, no What is Strange Days ??) saw: A portable room holograms that can be transported to a user at any time or place, with maintenance of the nervous system has an almost overwhelming sense of "non-ness".



But while the current generation platforms, the conversion of the faithful masses, there are still some obstacles that keep our bodies and minds are convinced that we are not really in a conference room. Live is the only product consumer call "room features" VR (ie the ability to actually go through a real and virtual space translated into movement) offers. But while it is very impressive, it is still restricting their movement in a small room. And then there's the issue of items: Interaction with things in the virtual reality essentially what throws like a ghost. Shaking hands against the wall and all you get is air. It seems that this is what he felt the character Patrick Swayze and promise Ghost.The producers behind the VR experience lies in Salt Lake City The Void: What happens if we can solve these problems, and to create virtual reality experience that is much closer to reality? This means giving solve rig VR participants who are not connected to a computer, and place them in rooms assigned to the VR experience, so if you move your hand on a wall or an object, there is actually a wall or obstruction. Intelligent use of fans, mobile platforms and the occasional splash of water experience, including the ability to simultaneously fill the virtual space with other real people Cohabitat. The company calls it all "hyper-reality", and VR for the very, very happy world.

The first signs of these ideas have signed a lot of rumors, but the first application for consumption now just released Ghostbusters: Dimension, a universe of virtual reconnaissance ticket Ghostbusters which opens today at the wax museum Madame Tussauds in New York.

I had a chance to Ghostbusters: meet for a test drive. That's what we went with:

The whole experience lasts about 10 minutes, and three people can handle simultaneously. To avoid long lines, are dimensionally tickets are sold for specific time intervals. They cost $ 49.75 and include access to the rest of the museum, and a new manual shows the Ghostbusters theme.

The experience begins with the participants to create virtual avatars of themselves with the help of a program that is familiar to everyone should be a tool for creating video game characters. Here they are equipped with virtual reality platform, which includes a vibrating vest (hello touch!), A virtual reality device with headphone ear covers, and Blaster gun ghoul Zap. There is also a backpack "proton" package which is really a clever disguise necessary computer simulation and allow the use of full mobility. Who got the idea to apply for this hardware to an object that fits into the world of the Ghostbusters deserve a promotion.

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